Creative Nuisance

Musings From My Soul

The Safe Indian Child

with 4 comments

I do not know how many of you have heard of this incident, but I got to know them just few days earlier. If you had thought that Hentai and Porn were stuff meant only for adults, then here comes the shocker. A 3D game created by a Japanese firm Illusion has infiltrated the Indian gaming markets. It is named “Rapeplay”, with a storyline prodding the player to rape a woman and her two teenaged daughters in a moving train, a park and a restroom. The Indian grey market has been flooded by pirated versions of the game, and is selling like crazy hot cakes. Young and unsuspecting minds in this age are drawn to these very quickly for two-fold reason – one, it being in the form of a digital game which they are used to playing normally; and two, this is something very hush-hush for their age and hence wanting to explore.

The authorities involved in Cyber Crime cases either seem to ignore the seeding effect of such games, or appear helpless. Most cyber laws are related to full-scale nudity in “human” form, or related to money-related and credit card fraud issues. There is a saying – “Silence means yes”! The absence of any Indian cyber law banning such heinous activities has been exploited to mean that such things are legal. The difference between making something legal and not making something illegal has been arbitraged. The Japanese firm taking undue advantage of the Cyber laws managed to introduce the game in India.

The normalization of sexually violence games and loop holes in the Cyber laws, coupled with the networking ability of today’s IT system has snowballed into something so repulsive and offensive that it exceeds imagination and inflicts deeper wounds for anyone having even a sense of respect for the fairer sex. The curiosity of the undeveloped minds, the “it-cannot-happen-to-my-child” attitude of today’s parents, the complacency of the regulatory framework in reviewing the laws to update it according to the global technological advancements, the complexity of bureaucratic bearings on these law-making bodies, and the conservative mentality of the education system to not face the imminent new-age threats led to this massive slaughter of the souls of the young.

The only plausible way it seems to prevent such attacks on children is to take an active step in educating them about the dangers and downsides of these games/sites, and talking to them freely on issues related to their age, listening to them carefully, understanding them and keeping a personal track of website visits through control softwares.

An informed child is a safe child.


Written by Abhishek

January 13, 2010 at 11:40 PM

Posted in Legal, Social, Technological

Tagged with , , , , ,

4 Responses

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  1. Abhishek…cyber laws in India is a nascent field and there is a lot of scope of improvement.. I too know about this game…and the seller can be tried both under Section 67 of Information Technology Act, and Indian Penal Code..However the media should also have a strong role to play so does cannot always blame Law enforcement agencies for everything..


    January 14, 2010 at 12:20 AM

    • Thanks Tarun for visiting my blog.
      I am not blaming any specific section as such. I am trying to point out certain stakeholders who are defaulting. In the third para, I tried listing down as many as possible starting from the media, to the parents. Its just that we need to wake up to the new assault.

      Abhishek Datta

      January 14, 2010 at 12:25 AM

  2. Yeah…The government needs to do a lot about it…we as guardians need to do about it…

    Its 1 monster problem which needs to be plucked in the bud…These are the type of things which degrade a society…
    And well said..SILENCE MEANS YES


    January 14, 2010 at 9:35 PM

    • Yes!! We simply need to get the ball rolling!

      Abhishek Datta

      January 14, 2010 at 10:29 PM

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